BATTLE FARM VERSION 1.0.235
One of the reasons I decided to rewrite the original Battle Farm is because the save/load on it seemed beyond help. Players had issues getting into the game because of data issues, then had trouble with autosave while they were playing. People lost items and no matter what I did there always seemed to be a new crisis with the data. I was so new to Roblox when I started it that the base code was a hot mess and it was easier to start over than fix it (also I wanted a terrain based game and wanted a fresh slate for that).
I'm really proud of the work I put into the data loading in the new Battle Farm - it's carefully constructed to get the data you need when you need it and make sure the game understands and responds to the Data Store communication. Unfortunately, today I started seeing issues with multiple players and data saving - it was too much and saves were failing left and right. So I went back to it. I would like to never again say I spent hours fixing a Data Store issue but ... who are we kidding?
I SWEAR MY NEXT GAME WILL NOT SAVE ANY DATA HA
Bugs Fixed
- Save is now every 3 minutes (and may be adjusted as I see more players in action). Manual save option added for those who need to leave the game before their next autosave.
- Trapped some bugs that cropped up in last play test - still some out there with slingshots, will fix tomorrow.
You can play Battle Farm HERE. Thanks for playing!